Saturday, May 17, 2014
Wednesday, May 14, 2014
Matte Painting VFX
Ways in which I would improve this shot would be, one, add a variety of didn't dirt hits to make it look realistic. Two, add more back ground objects and maybe replacement the whole back plate on the top half with a matte painting to further extend the scene.
Final Scene VFX
Using the same foreground and background from the opening scene, to show it's still the same place, I have added an explosion to show the size and force of the explosion caused at the end of the film. Firstly I created an electrical looking blast, added a fast blur towards to end to show the speed towards the end. Additionally I added a steady camera shake at beginning to towards the end I increased the intensity of the shake to show the power of the blast. In the last few seconds i added a steady transition into noise, to show the camera breaking up from the blast. The blast was given a glow effect and several changes before this version. One change was the addition of one blast within the larger blast to show a lingering after blast. This inner blast was given a lighter colour to show the blast had more power in the middle in the outer blast.
Opening VFX Scene
In this test, I used a small Photoshop animation on top of a 3D model and 5 high resolution images. The first being the sky in the background and the other four being the treeline, copied and pasted in a effect of a larger forest depicted in the film. Additionally, the overall shot is seen through a binocular shaped hole, to give the effect of looking through some high tech, futuristic binoculars. It get the sequence, to fit in with the rest of the clips, I darkened both the sky and Trees, later, I will colour correct it with rest of the clips, whilst giving a bluish tint to show it's early morning and its cold, hence the clothing of the actors.
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